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Spec ops the line the battle
Spec ops the line the battle








spec ops the line the battle

Instead, the video game has the feel of a standard modern shooter, allowing the player to aim, take cover, pick up guns, throw grenades, and command squadmates. The ludic elements,which are the game mechanics, do not reflect Walker’s illness. After committing atrocious acts, Walker develops dissociative disorder to cope with his actions as he falls further into insanity. Spec Ops: The Line tells the story of the player as Captain Martin Walker, along with his squadmates Lieutenant Adams and Sergeant Lugo, as they travel through a destroyed Dubai in search of Colonel John Konrad, missing commander of the 33rd Battalion. The game uses the input of its players and a focused narrative to create an artistic experience that exceeds Ebert’s idea of video game inferiority. Spec Ops: The Line puts its system and gameplay into a continual battle with the game’s narrative to create a ludonarrative dissonance, conflict between the gameplay and narrative of a game, that critiques the player and the state of the modern shooter. However, he was short-sighted in the way user interactivity could tell stories a new way. There is a structural reason for that: Video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control”.Įbert’s skepticism towards video games as a “high art” was not an unpopular opinion when he wrote this in 2005. “I did indeed consider video games inherently inferior to film and literature.

#Spec ops the line the battle movie

Roger Ebert, revered movie critic of the Chicago Sun-Times, once wrote: (Note: This anaylsis contains spoilers for “Spec Ops: The Line”.)










Spec ops the line the battle